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UE2:TurretWeapon (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Weapons
- Direct subclasses:
- LowlandsGiantMortar, CarnivalMG, EnergyCannon, GardenMG, JuggernautCannon, JuggernautFlamethrower, Mortar, MultiRocket, RaptorMG, RoundHouseMG, WingedCannon
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Properties[edit]
EnergyCost[edit]
Type: float
Default value: 5.0E-4
MyThirdPersonActor[edit]
Type: Actor
OfflineSound[edit]
Type: Sound
Default value: Sound'VehiclesA.Generic.Error'
Default values[edit]
Property | Value |
---|---|
bNetNotify | True |
bOnlyDirtyReplication | False |
bOnlyRelevantToOwner | False |
Functions[edit]
Events[edit]
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions[edit]
AttachToPawn[edit]
simulated function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
ExecuteFire[edit]
simulated function ExecuteFire (optional bool bAltFire)
Overrides: Weapon.ExecuteFire
ProjectileFire[edit]
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire
SendEvent[edit]
simulated function SendEvent (string EventName)
Overrides: Weapon.SendEvent
TraceFire[edit]
function TraceFire (float TraceSpread)
Overrides: Weapon.TraceFire
UseAmmo[edit]
simulated function UseAmmo ()
States[edit]
DownWeapon[edit]
Inherits from: Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState[edit]
simulated event BeginState ()
Overrides: Weapon.DownWeapon.BeginState
DownWeapon.PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.DownWeapon.PutDown