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UE2:TurretWeapon (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Weapons
- Direct subclasses:
- CarnivalMG, EnergyCannon, GardenMG, JuggernautCannon, JuggernautFlamethrower, LowlandsGiantMortar, Mortar, MultiRocket, RaptorMG, RoundHouseMG, WingedCannon
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[edit] Properties
[edit] EnergyCost
Type: float
Default value: 5.0E-4
[edit] MyThirdPersonActor
Type: Actor
[edit] OfflineSound
Type: Sound
Default value: Sound'VehiclesA.Generic.Error'
[edit] Default values
| Property | Value |
|---|---|
| bNetNotify | True |
| bOnlyDirtyReplication | False |
| bOnlyRelevantToOwner | False |
[edit] Functions
[edit] Events
[edit] PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
[edit] Other instance functions
[edit] AttachToPawn
simulated function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
[edit] ExecuteFire
simulated function ExecuteFire (optional bool bAltFire)
Overrides: Weapon.ExecuteFire
[edit] ProjectileFire
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire
[edit] SendEvent
simulated function SendEvent (string EventName)
Overrides: Weapon.SendEvent
[edit] TraceFire
function TraceFire (float TraceSpread)
Overrides: Weapon.TraceFire
[edit] UseAmmo
simulated function UseAmmo ()
[edit] States
[edit] DownWeapon
Inherits from: Weapon.DownWeapon
Modifiers: simulated
[edit] DownWeapon.BeginState
simulated event BeginState ()
Overrides: Weapon.DownWeapon.BeginState
[edit] DownWeapon.PutDown
simulated function bool PutDown ()
Overrides: Weapon.DownWeapon.PutDown
