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UE2:TurretWeapon (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon

Contents

Package: 
Weapons
Direct subclasses:
CarnivalMG, EnergyCannon, GardenMG, JuggernautCannon, JuggernautFlamethrower, LowlandsGiantMortar, Mortar, MultiRocket, RaptorMG, RoundHouseMG, WingedCannon

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[edit] Properties

[edit] EnergyCost

Type: float


Default value: 5.0E-4

[edit] MyThirdPersonActor

Type: Actor


[edit] OfflineSound

Type: Sound


Default value: Sound'VehiclesA.Generic.Error'

[edit] Default values

Property Value
bNetNotify True
bOnlyDirtyReplication False
bOnlyRelevantToOwner False

[edit] Functions

[edit] Events

[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] Other instance functions

[edit] AttachToPawn

simulated function AttachToPawn (Pawn P)

Overrides: Inventory.AttachToPawn


[edit] ExecuteFire

simulated function ExecuteFire (optional bool bAltFire)

Overrides: Weapon.ExecuteFire


[edit] ProjectileFire

function Projectile ProjectileFire ()

Overrides: Weapon.ProjectileFire


[edit] SendEvent

simulated function SendEvent (string EventName)

Overrides: Weapon.SendEvent


[edit] TraceFire

function TraceFire (float TraceSpread)

Overrides: Weapon.TraceFire


[edit] UseAmmo

simulated function UseAmmo ()


[edit] States

[edit] DownWeapon

Inherits from: Weapon.DownWeapon

Modifiers: simulated

Ignores: AltFire, Fire

[edit] DownWeapon.BeginState

simulated event BeginState ()

Overrides: Weapon.DownWeapon.BeginState


[edit] DownWeapon.PutDown

simulated function bool PutDown ()

Overrides: Weapon.DownWeapon.PutDown