My program doesn't have bugs. It just develops random features.
UE2:Mortar (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> Mortar |
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Muzzleflash[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AttachmentClass | Class'Weapons.MortarAttachment' | ||||||||
AutoSwitchPriority | 10 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
EnergyCost | 0.01 | ||||||||
FireLastDownTime[0] | 1.692 | ||||||||
FireLastReloadTime[0] | 3.23 | ||||||||
FireOffset |
|
||||||||
FireTime[0] | 3.0 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 12 | ||||||||
ItemID | "S" | ||||||||
ItemName | "Mortar" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass[0] | Class'Weapons.MortarProjectile' | ||||||||
ShakeMag[0] | 24.0 | ||||||||
ShakeTime[0] | 0.5 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring