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UE2:InteractionMaster (UE2Runtime)
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| Object >> Interactions >> InteractionMaster |
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Class: Engine.InteractionMaster
The InteractionMaster controls the entire interaction system. It's job is to take input and Pre/PostRender call and route them to individual Interactions and/or viewports.
The stubs here in script are for just the GlobalInteracations as those are the only Interactions the IM routes directly too. A new stub is created in order to limit the number of C++ -> Uscript switches.
(c) 2001, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] BaseMenu
Type: Interaction
Modifiers: transient, const
Holds a pointer to the base menu system
[edit] bRequireRawJoystick
Type: bool
Modifiers: transient
[edit] Client
Type: Client
Modifiers: transient
[edit] Console
Type: Interaction
Modifiers: transient, const
Holds the special Interaction that acts as the console
[edit] GlobalInteractions
Type: array<Interaction>
Modifiers: transient
Holds a listing of all global Interactions
