Always snap to grid
UE2:JumpSpot (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot |
Contents |
- Package:
- UnrealGame
- Direct subclass:
- GameObjective
- This class in other games:
- U2XMP, UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
JumpSpot. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability
[edit] Properties
[edit] Property group 'JumpSpot'
[edit] bDodgeUp
Type: bool
[edit] bForceAllowDoubleJumping
Type: bool
LD promises that bot can really make this double jump (for ones the conservative AI code says would barely fail)
[edit] bNeverImpactJump
Type: bool
[edit] bNoLowGrav
Type: bool
[edit] bOnlyTranslocator
Type: bool
[edit] TranslocTargetTag
Type: name
target to transloc toward
[edit] TranslocZOffset
Type: float
[edit] Internal variables
[edit] bRealOnlyTranslocator
Type: bool
[edit] CachedSpeed
Type: Object.Vector
Array size: 8
Default value, index 0:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 1:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 2:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 3:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 4:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 5:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 6:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
Default value, index 7:
| Member | Value |
|---|---|
| X | 1000000.0 |
| Y | 1000000.0 |
| Z | 1000000.0 |
[edit] TranslocTarget
Type: Actor
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
[edit] SpecialCost
Overrides: JumpDest.SpecialCost
[edit] SuggestMovePreparation
Overrides: JumpDest.SuggestMovePreparation
[edit] Other instance functions
[edit] CanDoubleJump
[edit] CanMakeJump
function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)
