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UE2:JumpSpot (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot

Contents

Package: 
UnrealGame
Direct subclass:
GameObjective
This class in other games:
U2XMP, UT, UT2003

JumpSpot. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability

[edit] Properties

[edit] Property group 'JumpSpot'

[edit] bDodgeUp

Type: bool


[edit] bForceAllowDoubleJumping

Type: bool

LD promises that bot can really make this double jump (for ones the conservative AI code says would barely fail)

[edit] bNeverImpactJump

Type: bool


[edit] bNoLowGrav

Type: bool


[edit] bOnlyTranslocator

Type: bool


[edit] TranslocTargetTag

Type: name

target to transloc toward

[edit] TranslocZOffset

Type: float


[edit] Internal variables

[edit] bRealOnlyTranslocator

Type: bool


[edit] CachedSpeed

Type: Object.Vector

Array size: 8


Default value, index 0:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 1:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 2:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 3:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 4:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 5:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 6:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 7:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

[edit] TranslocTarget

Type: Actor


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


[edit] SpecialCost

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: JumpDest.SpecialCost


[edit] SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: JumpDest.SuggestMovePreparation


[edit] Other instance functions

[edit] CanDoubleJump

function bool CanDoubleJump (Pawn Other)


[edit] CanMakeJump

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)


[edit] EffectiveDoubleJump

function float EffectiveDoubleJump (ReachSpec Path)


[edit] TryTranslocator

function bool TryTranslocator (Pawn Other)


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