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UE2:Line3D (U2XMP)

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U2XMP Object >> Actor >> Effects >> Line3D

Contents

Package: 
Legend

Line3D.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $

Description: How to use this class:

[edit] Properties

[edit] Property group 'Line3D'

[edit] DotClass

Type: class<LineDot>

Type of dot to use.

Default value: Class'Legend.LineDot'

[edit] DotInterval

Type: float

Spacing between dots in line.

Default value: 16.0

[edit] End

Type: Object.Vector

Start and end points of the line.

[edit] LineDuration

Type: float

If set, fades line out over given duration.

Default value: 60.0

[edit] LineTexture

Type: Texture

Used to override normal dot texture.

[edit] Start

Type: Object.Vector


[edit] Internal variables

[edit] DrawTime

Type: float


[edit] FirstDot

Type: LineDot

Linked list of dots composing this line.

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] Clear

simulated function Clear ()


[edit] DrawLine

simulated function DrawLine ()


[edit] HideAll

simulated function HideAll ()


[edit] IsOccupied

simulated function bool IsOccupied (Object.Vector Location)


[edit] ReDraw

simulated function ReDraw (optional float WaitTime)


[edit] SetEnd

simulated function SetEnd (Object.Vector P)


[edit] SetEndpoints

simulated function SetEndpoints (Object.Vector S, Object.Vector E)


[edit] SetStart

simulated function SetStart (Object.Vector P)


[edit] SetTexture

simulated function SetTexture (Texture T)