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UE2:Line3D (U2XMP)

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U2XMP Object >> Actor >> Effects >> Line3D
Package: 
Legend

Line3D.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $

Description: How to use this class:

Properties[edit]

Property group 'Line3D'[edit]

DotClass[edit]

Type: class<LineDot>

Type of dot to use.

Default value: Class'Legend.LineDot'

DotInterval[edit]

Type: float

Spacing between dots in line.

Default value: 16.0

End[edit]

Type: Object.Vector

Start and end points of the line.

LineDuration[edit]

Type: float

If set, fades line out over given duration.

Default value: 60.0

LineTexture[edit]

Type: Texture

Used to override normal dot texture.

Start[edit]

Type: Object.Vector


Internal variables[edit]

DrawTime[edit]

Type: float


FirstDot[edit]

Type: LineDot

Linked list of dots composing this line.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

Clear[edit]

simulated function Clear ()


DrawLine[edit]

simulated function DrawLine ()


HideAll[edit]

simulated function HideAll ()


IsOccupied[edit]

simulated function bool IsOccupied (Object.Vector Location)


ReDraw[edit]

simulated function ReDraw (optional float WaitTime)


SetEnd[edit]

simulated function SetEnd (Object.Vector P)


SetEndpoints[edit]

simulated function SetEndpoints (Object.Vector S, Object.Vector E)


SetStart[edit]

simulated function SetStart (Object.Vector P)


SetTexture[edit]

simulated function SetTexture (Texture T)