My program doesn't have bugs. It just develops random features.
UE2:Line3D (U2XMP)
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Line3D.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: How to use this class:
[edit] Properties
[edit] Property group 'Line3D'
[edit] DotClass
Type of dot to use.
Default value: Class'Legend.LineDot'
[edit] DotInterval
Type: float
Spacing between dots in line.
Default value: 16.0
[edit] End
Type: Object.Vector
Start and end points of the line.
[edit] LineDuration
Type: float
If set, fades line out over given duration.
Default value: 60.0
[edit] LineTexture
Type: Texture
Used to override normal dot texture.
[edit] Start
Type: Object.Vector
[edit] Internal variables
[edit] DrawTime
Type: float
[edit] FirstDot
Type: LineDot
Linked list of dots composing this line.
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] Clear
simulated function Clear ()
[edit] DrawLine
simulated function DrawLine ()
[edit] HideAll
simulated function HideAll ()
[edit] IsOccupied
simulated function bool IsOccupied (Object.Vector Location)
[edit] ReDraw
simulated function ReDraw (optional float WaitTime)
[edit] SetEnd
simulated function SetEnd (Object.Vector P)
[edit] SetEndpoints
simulated function SetEndpoints (Object.Vector S, Object.Vector E)
[edit] SetStart
simulated function SetStart (Object.Vector P)
[edit] SetTexture
simulated function SetTexture (Texture T)
