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UE2:MatAction (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- ActionMoveCamera, ActionPause
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004
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MatAction: Base class for Matinee actions.
[edit] Properties
[edit] Property group 'MatAction'
[edit] Comment
Type: string
User can enter a comment here that will appear on the GUI viewport
[edit] IntPoint
Type: InterpolationPoint
The interpolation point that we want to move to/wait at.
[edit] Property group 'Path'
[edit] bConstantPathVelocity
Type: bool
[edit] bSmoothCorner
Type: bool
true by default - when one control point is adjusted, other is moved to keep tangents the same
Default value: True
[edit] EndControlPoint
Type: Object.Vector
Offset from the interpolation point we're moving to (InPointName)
Default value:
| Member | Value |
|---|---|
| X | -800.0 |
| Y | -800.0 |
[edit] PathVelocity
Type: float
[edit] StartControlPoint
Type: Object.Vector
Offset from the current interpolation point
Default value:
| Member | Value |
|---|---|
| X | 800.0 |
| Y | 800.0 |
[edit] Property group 'Sub'
[edit] SubActions
Type: array<MatSubAction>
Modifiers: export, editinline
Sub actions are actions to perform while the main action is happening
[edit] Property group 'Time'
[edit] Duration
Type: float
How many seconds this action should take
[edit] Internal variables
[edit] PathLength
Type: float
[edit] PctDuration
Type: float
[edit] PctEnding
Type: float
[edit] PctStarting
Type: float
[edit] SampleLocations
Type: array<Object.Vector>
