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UE2:MatAction (UT2003)

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UT2003 Object >> MatObject >> MatAction

Contents

Package: 
Engine
Direct subclasses:
ActionMoveCamera, ActionPause
This class in other games:
U2, U2XMP, UE2Runtime, UT2004

MatAction: Base class for Matinee actions.

[edit] Properties

[edit] Property group 'MatAction'

[edit] Comment

Type: string

User can enter a comment here that will appear on the GUI viewport

[edit] IntPoint

Type: InterpolationPoint

The interpolation point that we want to move to/wait at.

[edit] Property group 'Path'

[edit] bConstantPathVelocity

Type: bool


[edit] bSmoothCorner

Type: bool

true by default - when one control point is adjusted, other is moved to keep tangents the same

Default value: True

[edit] EndControlPoint

Type: Object.Vector

Offset from the interpolation point we're moving to (InPointName)

Default value:

Member Value
X -800.0
Y -800.0
Z 0.0

[edit] PathVelocity

Type: float


[edit] StartControlPoint

Type: Object.Vector

Offset from the current interpolation point

Default value:

Member Value
X 800.0
Y 800.0
Z 0.0

[edit] Property group 'Sub'

[edit] SubActions

Type: array<MatSubAction>

Modifiers: export, editinline

Sub actions are actions to perform while the main action is happening

[edit] Property group 'Time'

[edit] Duration

Type: float

How many seconds this action should take

[edit] Internal variables

[edit] PathLength

Type: float


[edit] PctDuration

Type: float

Modifiers: transient


[edit] PctEnding

Type: float

Modifiers: transient


[edit] PctStarting

Type: float

Modifiers: transient


[edit] SampleLocations

Type: array<Object.Vector>

Modifiers: transient


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