Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MeshObject (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2 Object >> MeshObject

Contents

Package: 
Engine
Direct subclass:
MeshEditProps
This class in other games:
UE2Runtime, UT2003, UT2004

MeshObject

A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.

[edit] Enums

[edit] EImpDrawMode

IDM_Normal 
IDM_Fading 

[edit] EImpLightMode

ILM_Unlit 
ILM_PseudoShaded 
Lit by hardware, diverging normals.
ILM_Uniform 
Lit by hardware, all normals pointing faceward.

[edit] EImpSpaceMode

ISM_Sprite 
ISM_Fixed 
ISM_PivotVertical 
ISM_PivotHorizontal 

[edit] EMeshSectionMethod

MSM_SmoothOnly 
Smooth (software transformed) sections only.
MSM_RigidOnly 
Only draw rigid parts, throw away anything that's not rigid.
MSM_Mixed 
Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
MSM_SinglePiece 
Freeze all as a single static piece just as in the refpose.
MSM_ForcedRigid 
Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).