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UE2:NetworkTrigger (UT2004)

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UT2004 Object >> Actor >> NetworkTrigger

Contents

Package: 
UnrealGame

NetworkTrigger: Relays triggering and resetting to client-side actors Should only be used by Level Designers when *really* necessary (needs client-side triggering and/or resetting) Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] bNotFirstCall

Type: bool


[edit] OldResetCount

Type: byte


[edit] OldTriggerCount

Type: byte

triggering history since last reset

[edit] ResetCount

Type: byte


[edit] TriggerCount

Type: byte


[edit] Default values

Property Value
bAlwaysRelevant True
bHidden True
bNetNotify True
bNoDelete True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
NetUpdateFrequency 0.1

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


[edit] Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] DoClientReset

simulated function DoClientReset ()


[edit] Reset

simulated function Reset ()

Overrides: Actor.Reset


[edit] UpdateTriggerCount

simulated function UpdateTriggerCount ()