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UE2:NetworkTrigger (UT2004)

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UT2004 Object >> Actor >> NetworkTrigger
Package: 
UnrealGame

NetworkTrigger: Relays triggering and resetting to client-side actors Should only be used by Level Designers when *really* necessary (needs client-side triggering and/or resetting) Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

bNotFirstCall[edit]

Type: bool


OldResetCount[edit]

Type: byte


OldTriggerCount[edit]

Type: byte

triggering history since last reset

ResetCount[edit]

Type: byte


TriggerCount[edit]

Type: byte


Default values[edit]

Property Value
bAlwaysRelevant True
bHidden True
bNetNotify True
bNoDelete True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
NetUpdateFrequency 0.1

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

DoClientReset[edit]

simulated function DoClientReset ()


Reset[edit]

simulated function Reset ()

Overrides: Actor.Reset


UpdateTriggerCount[edit]

simulated function UpdateTriggerCount ()