My program doesn't have bugs. It just develops random features.

UE2:ONSAVRiLFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> ONSAVRiLFire
Package: 
Onslaught

null

Properties[edit]

KickMomentum[edit]

Type: Object.Vector


Default value:

Member Value
X -350.0
Y 0.0
Z 175.0

ReloadAnimDelay[edit]

Type: float


Default value: 1.0

Default values[edit]

Property Value
AmmoClass Class'Onslaught.ONSAVRiLAmmo'
AmmoPerFire 1
bModeExclusive False
BotRefireRate 0.5
bSplashDamage True
FireAnimRate 1.1
FireForce "AVRiLFire"
FireRate 4.0
FireSound Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01'
ProjectileClass Class'Onslaught.ONSAVRiLRocket'
ProjSpawnOffset
Member Value
X 25.0
Y 6.0
Z -6.0
ReloadAnimRate 1.35
ReloadForce "AVRiLReload"
ReloadSound Sound'ONSVehicleSounds-S.AVRiL.AVRiLReload01'
ShakeOffsetMag
Member Value
X -20.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -1000.0
Y 0.0
Z 0.0
ShakeOffsetTime 2.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TweenTime 0.0
WarnTargetPct 1.0

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: WeaponFire.Timer


Other instance functions[edit]

MaxRange[edit]

function float MaxRange ()

Overrides: WeaponFire.MaxRange


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


ShakeView[edit]

function ShakeView ()

Overrides: WeaponFire.ShakeView


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile


StartBerserk[edit]

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


StartSuperBerserk[edit]

function StartSuperBerserk ()

Overrides: WeaponFire.StartSuperBerserk


StopBerserk[edit]

function StopBerserk ()

Overrides: WeaponFire.StopBerserk