Always snap to grid
UE2:ONSIncomingShellSound (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- OnslaughtBP
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'ONSIncomingShellSound'
[edit] ShellSound
Type: Sound
Default value: Sound'ONSBPSounds.Artillery.ShellIncoming1'
[edit] SoundLength
Type: float
Default value: 3.0
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_None |
| LifeSpan | 8.0 |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] StartTimer
function StartTimer (float TimeToImpact)
