Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSMineThrowFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> ProjectileFire >> BioFire >> ONSMineThrowFire |
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
BlueMineClass[edit]
Type: class<Projectile>
Default value: Class'Onslaught.ONSMineProjectileBLUE'
RedMineClass[edit]
Type: class<Projectile>
Default value: Class'Onslaught.ONSMineProjectileRED'
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'Onslaught.ONSMineAmmo' |
FireRate | 1.1 |
FireSound | Sound'ONSVehicleSounds-S.SpiderMines.SpiderMineFire01' |
ProjectileClass | Class'Onslaught.ONSMineProjectile' |
Instance functions[edit]
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile