Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSMineThrowFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> BioFire >> ONSMineThrowFire
Package: 
Onslaught


Properties[edit]

BlueMineClass[edit]

Type: class<Projectile>


Default value: Class'Onslaught.ONSMineProjectileBLUE'

RedMineClass[edit]

Type: class<Projectile>


Default value: Class'Onslaught.ONSMineProjectileRED'

Default values[edit]

Property Value
AmmoClass Class'Onslaught.ONSMineAmmo'
FireRate 1.1
FireSound Sound'ONSVehicleSounds-S.SpiderMines.SpiderMineFire01'
ProjectileClass Class'Onslaught.ONSMineProjectile'

Instance functions[edit]

PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile