Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ParticleSpawner (U2)

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U2 Object >> Actor >> Effects >> ParticleSpawner
Package: 
ParticleSystems

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 3 $ Name: ParticleSpawner.uc Author: Aaron R Leiby Date: 7 May 2003 Description: Used to spawn particle effects on clients (from server). How to use this class:

Spawn on server.
Call SetEffect.

Properties[edit]

Image[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
bHidden True
LifeSpan 1.0
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

SetEffect[edit]

function SetEffect (ParticleGenerator P)


SpawnEffect[edit]

simulated function SpawnEffect ()