My program doesn't have bugs. It just develops random features.

UE2:ReplicatedEffect (U2)

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U2 Object >> Actor >> Effects >> ReplicatedEffect
Package: 
ParticleSystems
Direct subclasses:
ExplosionAutoTurret, ExplosionFieldGenerator, ExplosionProximitySensor, ExplosionRocketTurret

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Properties[edit]

Property group 'ReplicatedEffect'[edit]

ParticleEffect[edit]

Type: ParticleGenerator


ParticleLifeSpan[edit]

Type: float


Default value: 5.0

Pitch[edit]

Type: Object.Range


Default value:

Member Value
A 0.95
B 1.0

Sounds[edit]

Type: array<Sound>


Default values[edit]

Property Value
DrawType DT_None
LifeSpan 1.0
RemoteRole ROLE_SimulatedProxy

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay