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UE2:RocketMultiFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> RocketMultiFire

Contents

Package: 
XWeapons
Direct subclass:
ClassicRocketMultifire
This class in other games:
UT2003


[edit] Properties

[edit] Property group 'RocketMultiFire'

[edit] LooseSpread

Type: float


Default value: 1000.0

[edit] TightSpread

Type: float


Default value: 300.0

[edit] Internal variables

[edit] FlockIndex

Type: byte


[edit] MaxLoad

Type: int


Default value: 3

[edit] Default values

Property Value
AmmoClass Class'XWeapons.RocketAmmo'
AmmoPerFire 1
bFireOnRelease True
BotRefireRate 0.6
bRecommendSplashDamage True
bSplashDamage True
bSplashJump True
FireAnim 'AltFire'
FireForce "RocketLauncherFire"
FireRate 0.95
FireSound Sound'WeaponSounds.RocketLauncher.RocketLauncherFire'
FlashEmitterClass Class'XEffects.RocketMuzFlash1st'
MaxHoldTime 2.3
ProjectileClass Class'XWeapons.RocketProj'
ProjSpawnOffset
Member Value
X 25.0
Y 6.0
Z -6.0
ShakeOffsetMag
Member Value
X -20.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -1000.0
Y 0.0
Z 0.0
ShakeOffsetTime 2.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
SpreadStyle SS_Line
TweenTime 0.0
WarnTargetPct 0.9

[edit] Functions

[edit] Events

[edit] ModeDoFire

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


[edit] ModeHoldFire

event ModeHoldFire ()

Overrides: WeaponFire.ModeHoldFire


[edit] ModeTick

event ModeTick (float dt)

Overrides: WeaponFire.ModeTick


[edit] Other instance functions

[edit] DoFireEffect

function DoFireEffect ()

Overrides: ProjectileFire.DoFireEffect


[edit] InitEffects

function InitEffects ()

Overrides: WeaponFire.InitEffects


[edit] PlayFireEnd

function PlayFireEnd ()

Overrides: WeaponFire.PlayFireEnd


[edit] PlayFiring

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


[edit] PlayStartHold

function PlayStartHold ()

Overrides: WeaponFire.PlayStartHold


[edit] ServerPlayLoading

simulated function ServerPlayLoading ()


[edit] SpawnProjectile

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile


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