Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:RocketMultiFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> WeaponFire >> ProjectileFire >> RocketMultiFire |
Contents |
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketMultifire
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'RocketMultiFire'
[edit] LooseSpread
Type: float
Default value: 1000.0
[edit] TightSpread
Type: float
Default value: 300.0
[edit] Internal variables
[edit] FlockIndex
Type: byte
[edit] MaxLoad
Type: int
Default value: 3
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoClass | Class'XWeapons.RocketAmmo' | ||||||||
| AmmoPerFire | 1 | ||||||||
| bFireOnRelease | True | ||||||||
| BotRefireRate | 0.6 | ||||||||
| bRecommendSplashDamage | True | ||||||||
| bSplashDamage | True | ||||||||
| bSplashJump | True | ||||||||
| FireAnim | 'AltFire' | ||||||||
| FireForce | "RocketLauncherFire" | ||||||||
| FireRate | 0.95 | ||||||||
| FireSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' | ||||||||
| FlashEmitterClass | Class'XEffects.RocketMuzFlash1st' | ||||||||
| MaxHoldTime | 2.3 | ||||||||
| ProjectileClass | Class'XWeapons.RocketProj' | ||||||||
| ProjSpawnOffset |
|
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| ShakeOffsetMag |
|
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| ShakeOffsetRate |
|
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| ShakeOffsetTime | 2.0 | ||||||||
| ShakeRotMag |
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| ShakeRotRate |
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| ShakeRotTime | 2.0 | ||||||||
| SpreadStyle | SS_Line | ||||||||
| TweenTime | 0.0 | ||||||||
| WarnTargetPct | 0.9 |
[edit] Functions
[edit] Events
[edit] ModeDoFire
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
[edit] ModeHoldFire
event ModeHoldFire ()
Overrides: WeaponFire.ModeHoldFire
[edit] ModeTick
event ModeTick (float dt)
Overrides: WeaponFire.ModeTick
[edit] Other instance functions
[edit] DoFireEffect
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
[edit] InitEffects
function InitEffects ()
Overrides: WeaponFire.InitEffects
[edit] PlayFireEnd
function PlayFireEnd ()
Overrides: WeaponFire.PlayFireEnd
[edit] PlayFiring
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
[edit] PlayStartHold
function PlayStartHold ()
Overrides: WeaponFire.PlayStartHold
[edit] ServerPlayLoading
simulated function ServerPlayLoading ()
[edit] SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile
