I don't need to test my programs. I have an error-correcting modem.

UE2:RocketProjectileAlt (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Projectile >> RocketProjectileAlt
Package: 
Weapons

null

Properties[edit]

Property group 'RocketProjectileAlt'[edit]

SpreadOffset[edit]

Type: float


Default value: 0.04

Internal variables[edit]

i[edit]

Type: int


PaintedTargets[edit]

Type: Actor

Array size: 4


Default values[edit]

Property Value
AmbientGlow 96
bBounce True
bCollideActors False
DrawType DT_StaticMesh
LifeSpan 15.0
MaxSpeed 250.0
Physics PHYS_Falling
Speed 250.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Shell'

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer