My program doesn't have bugs. It just develops random features.

UE2:RubbleChunk (U2XMP)

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U2XMP Object >> Actor >> Effects >> Fragment >> U2Fragment >> RubbleChunk
Package: 
U2

RubbleChunk.uc $Author: Sbrown $ $Date: 8/17/02 17:30 $ $Revision: 5 $

Properties[edit]

bBubbling[edit]

Type: bool


OriginalLocation[edit]

Type: Object.Vector


Default values[edit]

Property Value
Buoyancy -6.0
DrawScale 0.55
ImpactSound Sound'U2A.RubbleChunk.ChunkHit'
LifeSpan 2.55
Mass 2000.0
numFragmentTypes 4

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor HitWall)

Overrides: Fragment.HitWall


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

CalcVelocity[edit]

simulated function CalcVelocity (Object.Vector Momentum)

Overrides: Fragment.CalcVelocity


States[edit]

Dying[edit]