My program doesn't have bugs. It just develops random features.

UE2:ShellSpewer (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ShellSpewer
Package: 
XEffects
Direct subclass:
FX_Minigun_ShellSpewer
This class in other games:
UT2003

null

Properties[edit]

Property group 'ShellSpewer'[edit]

ShellImpactSnd[edit]

Type: Sound


Default value: Sound'WeaponSounds.P1Shell1'

Default values[edit]

Property Value
bHighDetail True
bNetTemporary False
DrawScale 0.05
mAttenFunc ATF_None
mColMakeSound True
mDirDev
Member Value
X 0.5
Y 0.2
Z 0.6
mLifeRange[0] 0.5
mLifeRange[1] 1.0
mMassRange[0] 2.0
mMassRange[1] 2.0
mMaxParticles 150
mMeshNodes[0] StaticMesh'ShellCasing'
mParticleType PT_Mesh
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSpeedRange[0] 200.0
mSpeedRange[1] 250.0
mSpinRange[0] -100.0
mSpinRange[1] 100.0
mStartParticles 0
Skins[0] Texture'ShellCasingTex'

Events[edit]

CollisionSound[edit]

event CollisionSound ()

Overrides: xEmitter.CollisionSound