Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SlimeVolume (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> SlimeVolume |
Contents |
- Package:
- Gameplay
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bDestructive | True | ||||||||
| bObsolete | True | ||||||||
| bPainCausing | True | ||||||||
| bWaterVolume | True | ||||||||
| DamagePerSec | 40.0 | ||||||||
| DamageType | Class'Gameplay.Corroded' | ||||||||
| FluidFriction | 3.0 | ||||||||
| LocationName | "in slime" | ||||||||
| ViewFlash |
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| ViewFog |
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