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UE2:SpinnyWeap (UT2004)

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UT2004 Object >> Actor >> SpinnyWeap

Contents

Package: 
XInterface
This class in other games:
UE2Runtime, UT2003

Used for weapons page

[edit] Properties

[edit] Property group 'SpinnyWeap'

[edit] AnimChangeInterval

Type: float


Default value: 3.0

[edit] AnimNames

Type: array<name>


Default value, index 0: 'Idle_Rest'

Default value, index 1: 'Crouch'

Default value, index 2: 'asssmack'

Default value, index 3: 'pthrust'

Default value, index 4: 'throatcut'

Default value, index 5: 'gesture_halt'

Default value, index 6: 'gesture_point'

Default value, index 7: 'gesture_beckon'

[edit] bPlayCrouches

Type: bool


Default value: True

[edit] bPlayRandomAnims

Type: bool


[edit] SpinRate

Type: int


Default value: 20000

[edit] Internal variables

[edit] CurrentTime

Type: float


[edit] NextAnimTime

Type: float


[edit] Default values

Property Value
bAlwaysTick True
bUnlit True
DrawScale 0.5
DrawType DT_StaticMesh
LODBias 100000.0
RemoteRole ROLE_None

[edit] Functions

[edit] Events

[edit] AnimEnd

event AnimEnd (int Channel)

Overrides: Actor.AnimEnd


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

event Tick (float Delta)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] PlayNextAnim

function PlayNextAnim ()