I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:SpinnyWeap (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> SpinnyWeap
Package: 
XInterface
This class in other games:
UE2Runtime, UT2003

Used for weapons page

Properties[edit]

Property group 'SpinnyWeap'[edit]

AnimChangeInterval[edit]

Type: float


Default value: 3.0

AnimNames[edit]

Type: array<name>


Default value, index 0: 'Idle_Rest'

Default value, index 1: 'Crouch'

Default value, index 2: 'asssmack'

Default value, index 3: 'pthrust'

Default value, index 4: 'throatcut'

Default value, index 5: 'gesture_halt'

Default value, index 6: 'gesture_point'

Default value, index 7: 'gesture_beckon'

bPlayCrouches[edit]

Type: bool


Default value: True

bPlayRandomAnims[edit]

Type: bool


SpinRate[edit]

Type: int


Default value: 20000

Internal variables[edit]

CurrentTime[edit]

Type: float


NextAnimTime[edit]

Type: float


Default values[edit]

Property Value
bAlwaysTick True
bUnlit True
DrawScale 0.5
DrawType DT_StaticMesh
LODBias 100000.0
RemoteRole ROLE_None

Functions[edit]

Events[edit]

AnimEnd[edit]

event AnimEnd (int Channel)

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions[edit]

PlayNextAnim[edit]

function PlayNextAnim ()