Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SpinnyWeap (UE2Runtime)
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Used for weapons page
[edit] Properties
[edit] Property group 'SpinnyWeap'
[edit] AnimChangeInterval
Type: float
Default value: 3.0
[edit] AnimNames
Default value, index 0: 'Idle_Rest'
Default value, index 1: 'Crouch'
Default value, index 2: 'asssmack'
Default value, index 3: 'pthrust'
Default value, index 4: 'throatcut'
Default value, index 5: 'gesture_halt'
Default value, index 6: 'gesture_point'
Default value, index 7: 'gesture_beckon'
[edit] bPlayRandomAnims
Type: bool
[edit] SpinRate
Type: int
Default value: 20000
[edit] Internal variables
[edit] CurrentTime
Type: float
[edit] NextAnimTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysTick | True |
| bUnlit | True |
| DrawScale | 0.5 |
| DrawType | DT_StaticMesh |
| LODBias | 100000.0 |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] Tick
event Tick (float Delta)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] PlayNextAnim
function PlayNextAnim ()
