Gah - a solution with more questions. – EntropicLqd
UE2:Squib (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- ParticleSystems
- Direct subclasses:
- Blood, Dirt, ElectricSparks, GiantExplosion, HackSquib, LargeExplosion, SmallExplosion, Sparks, VehicleImpacts
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[edit] Properties
[edit] Property group 'Squib'
[edit] Pitch
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| A | 0.95 |
| B | 1.0 |
[edit] Sounds
[edit] SquibIndex
Type: int
Default value: -1
[edit] Template
Type: ParticleGenerator
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_None |
| LifeSpan | 1.0 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
