Mostly Harmless

UE2:TracerSeg (U2XMP)

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U2XMP Object >> Actor >> Effects >> TracerSeg
Package: 
Legend
Direct subclasses:
PathStreakSegment, LineStreakSegmentVert, LineStreakSegment
This class in other games:
RTNP

TracerSeg.uc $Author: Mfox $ $Date: 8/05/02 12:29p $ $Revision: 3 $ Description: Used by TracerStreak. How to use this class:

Subclass.
Set Mesh to use as segment.

(Align down the x-axis with the origin at the leftmost end of the mesh.)

Set the SegmentLength to represent the length of your segment.
Set the subtype (SegmentType) to use, or leave None if you want this

to be the segment that actually gets faded out.

Set the FadeTime for those segments whose SegmentType is None (the ones

that will actually be faded out).

How this class works:

See TracerStreak

Properties[edit]

Property group 'TracerSeg'[edit]

FadedTexture[edit]

Type: Texture


FadeInterval[edit]

Type: float


FadeTime[edit]

Type: float

How long it takes us to go from default.ScaleGlow to 0.0.

SegmentLength[edit]

Type: float

Length of segment -- using CollisionRadius is problematic.

SegmentType[edit]

Type: class<TracerSeg>


Internal variables[edit]

bNotifiedParent[edit]

Type: bool


CurrentSegment[edit]

Type: TracerSeg

Next TracerSet in linked list.

NextSegment[edit]

Type: TracerSeg


Parent[edit]

Type: Actor

Parent actor in N-ary tree.

Default values[edit]

Property Value
bMustFace False

Instance functions[edit]

Fade[edit]

simulated function Fade ()


FinishedFading[edit]

simulated function FinishedFading ()


NotifyParent[edit]

simulated function NotifyParent ()


States[edit]

Fading[edit]

Modifiers: simulated

Fading.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Fading.Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed (global)


Fading.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Fading.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Orchestrating[edit]

Modifiers: simulated

Orchestrating.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Orchestrating.FinishedFading[edit]

simulated function FinishedFading ()

Overrides: FinishedFading (global)