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UE2:U2TeleportEffect (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- U2
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U2TeleportEffect.uc -- based on UTTeleportEffect and PawnTeleportEffect
[edit] Properties
[edit] Property group 'U2TeleportEffect'
[edit] EffectSoundStr
Type: string
[edit] Internal variables
[edit] bSpawnEffects
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | All |
| bNoStaticMeshCollide | True |
| DrawScale | 0.2 |
| DrawType | DT_StaticMesh |
| EffectSound1 | Sound'U2A.Effects.Teleport' |
| LifeSpan | 1.0 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 170 |
| LightRadius | 12 |
| LightSaturation | 96 |
| LightType | LT_Pulse |
| RemoteRole | ROLE_SimulatedProxy |
| StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
| Style | STY_Translucent |
[edit] Instance functions
[edit] Initialize
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
