My program doesn't have bugs. It just develops random features.
UE2:VariableRotatorEffect (U2XMP)
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$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: VariableRotatorEffect.uc Author: Aaron R Leiby Date: 14 July 2000 Description: How to use this class:
[edit] Properties
[edit] Property group 'VariableRotatorEffect'
[edit] PitchRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 12000.0 |
| B | 40000.0 |
[edit] PitchRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 3000.0 |
| B | 6000.0 |
[edit] RollRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 12000.0 |
| B | 40000.0 |
[edit] RollRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 3000.0 |
| B | 6000.0 |
[edit] YawRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 12000.0 |
| B | 40000.0 |
[edit] YawRateChangeRate
Type: Object.Range
Modifiers: public
Default value:
| Member | Value |
|---|---|
| A | 3000.0 |
| B | 6000.0 |
[edit] Internal variables
[edit] CurrentPitch
Type: float
Modifiers: protected
[edit] CurrentPitchRate
Type: float
Modifiers: protected
[edit] CurrentPitchRateChangeRate
Type: float
Modifiers: protected
[edit] CurrentRoll
Type: float
Modifiers: protected
[edit] CurrentRollRate
Type: float
Modifiers: protected
[edit] CurrentRollRateChangeRate
Type: float
Modifiers: protected
[edit] CurrentYaw
Type: float
Modifiers: protected
[edit] CurrentYawRate
Type: float
Modifiers: protected
[edit] CurrentYawRateChangeRate
Type: float
Modifiers: protected
[edit] i
Type: int
Modifiers: protected
because how many times do I need to declare this fucking variable?
[edit] Loc
Type: Object.Vector
Modifiers: protected
[edit] Rot
Type: Object.Rotator
Modifiers: protected
same reason.
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
Overrides: Actor.PreBeginPlay
[edit] Tick
Overrides: Actor.Tick
