My program doesn't have bugs. It just develops random features.

UE2:VariableRotatorEffect (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Effects >> VariableRotatorEffect

Contents

Package: 
Legend

$Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $ Name: VariableRotatorEffect.uc Author: Aaron R Leiby Date: 14 July 2000 Description: How to use this class:

[edit] Properties

[edit] Property group 'VariableRotatorEffect'

[edit] PitchRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

[edit] PitchRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

[edit] RollRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

[edit] RollRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

[edit] YawRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 12000.0
B 40000.0

[edit] YawRateChangeRate

Type: Object.Range

Modifiers: public


Default value:

Member Value
A 3000.0
B 6000.0

[edit] Internal variables

[edit] CurrentPitch

Type: float

Modifiers: protected


[edit] CurrentPitchRate

Type: float

Modifiers: protected


[edit] CurrentPitchRateChangeRate

Type: float

Modifiers: protected


[edit] CurrentRoll

Type: float

Modifiers: protected


[edit] CurrentRollRate

Type: float

Modifiers: protected


[edit] CurrentRollRateChangeRate

Type: float

Modifiers: protected


[edit] CurrentYaw

Type: float

Modifiers: protected


[edit] CurrentYawRate

Type: float

Modifiers: protected


[edit] CurrentYawRateChangeRate

Type: float

Modifiers: protected


[edit] i

Type: int

Modifiers: protected

because how many times do I need to declare this fucking variable?

[edit] Loc

Type: Object.Vector

Modifiers: protected


[edit] Rot

Type: Object.Rotator

Modifiers: protected

same reason.

[edit] Default values

Property Value
bHidden True

[edit] Functions

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] Init

simulated function Init ()