Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Vehicles.MultiRocketExplosion (U2)
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Contents |
- Package:
- Vehicles
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[edit] Properties
[edit] Property group 'MultiRocketExplosion'
[edit] ParticleEffect
Type: ParticleGenerator
Default value: ParticleSalamander'Turret_Harbinger_FX.ParticleSalamander7'
[edit] Default values
| Property | Value |
|---|---|
| bDynamicLight | True |
| DrawType | DT_None |
| LifeSpan | 0.8 |
| LightBrightness | 255.0 |
| LightEffect | LE_NonIncidence |
| LightHue | 28 |
| LightRadius | 12.0 |
| LightType | LT_Steady |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
