My program doesn't have bugs. It just develops random features.

UE2:Vehicles.MultiRocketExplosion (U2)

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U2 Object >> Actor >> Effects >> MultiRocketExplosion
Package: 
Vehicles

null

Properties[edit]

Property group 'MultiRocketExplosion'[edit]

ParticleEffect[edit]

Type: ParticleGenerator


Default value: ParticleSalamander'Turret_Harbinger_FX.ParticleSalamander7'

Default values[edit]

Property Value
bDynamicLight True
DrawType DT_None
LifeSpan 0.8
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 12.0
LightType LT_Steady

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick