The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:Vignette (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Vignette
Package: 
Engine
Direct subclasses:
TestVignette, UT2K4LoadingPageBase, UT2LoadingPageBase
This class in other games:
UT2003

null

Properties[edit]

Property group 'Vignette'[edit]

GameClass[edit]

Type: class<GameInfo>


MapName[edit]

Type: string


Default values[edit]

Property Value
bGameRelevant True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
RemoteRole ROLE_None

Events[edit]

DrawVignette[edit]

simulated event DrawVignette (Canvas C, float Progress)


Init[edit]

simulated event Init ()