I'm a doctor, not a mechanic
UE2:WeaponAttachment (UE2Runtime)
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| Object >> Actor >> InventoryAttachment >> WeaponAttachment |
Contents |
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[edit] Properties
[edit] bAutoFire
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
[edit] FiringMode
Type: name
replicated to identify what type of firing/reload animations to play
[edit] FiringSpeed
Type: float
Default value: 1.0
[edit] FlashCount
Type: byte
when incremented, draw muzzle flash for current frame
[edit] Default values
| Property | Value |
|---|---|
| bActorShadows | True |
| bReplicateInstigator | True |
[edit] Events
[edit] ThirdPersonEffects
simulated event ThirdPersonEffects ()
