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UE2:WeaponAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment

Contents

Package: 
Engine
Known direct subclass:
U2WeaponAttachment
This class in other games:
U2XMP, UE2Runtime, UT2003, UT2004

null

[edit] Properties

[edit] bAutoFire

Type: bool

When set to true.. begin auto fire sequence (used to play looping anims)

[edit] FiringMode

Type: byte

replicated to identify what type of firing/reload animations to play

[edit] FiringSpeed

Type: float


Default value: 1.0

[edit] FlashCount

Type: byte

when incremented, draw muzzle flash for current frame

[edit] Default values

Property Value
bReplicateInstigator True

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] ThirdPersonEffects

simulated event ThirdPersonEffects ()


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