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UE2:WeaponAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment
Package: 
Engine
Direct subclass:
U2WeaponAttachment
This class in other games:
U2XMP, UE2Runtime, UT2003, UT2004

null

Properties[edit]

bAutoFire[edit]

Type: bool

When set to true.. begin auto fire sequence (used to play looping anims)

FiringMode[edit]

Type: byte

replicated to identify what type of firing/reload animations to play

FiringSpeed[edit]

Type: float


Default value: 1.0

FlashCount[edit]

Type: byte

when incremented, draw muzzle flash for current frame

Default values[edit]

Property Value
bReplicateInstigator True

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()