UE2:WeaponAttachment (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
U2XMP Object >> Actor >> InventoryAttachment >> WeaponAttachment
Package:
Engine
This class in other games:

null

Properties

FiringMode

Type: name

replicated to identify what type of firing/reload animations to play

FiringSpeed

Type: float


Default value: 1.0

FlashCount

Type: byte

when incremented, draw muzzle flash for current frame

Default values

Property Value
bReplicateInstigator True

Events

ThirdPersonEffects

simulated event ThirdPersonEffects ()