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UE2:WeaponAttachment (UE2Runtime)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment |
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Properties[edit]
bAutoFire[edit]
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
FiringMode[edit]
Type: name
replicated to identify what type of firing/reload animations to play
FiringSpeed[edit]
Type: float
Default value: 1.0
FlashCount[edit]
Type: byte
when incremented, draw muzzle flash for current frame
Default values[edit]
Property | Value |
---|---|
bActorShadows | True |
bReplicateInstigator | True |
Events[edit]
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()