UE2:WeaponAttachment (UE2Runtime)

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UE2Runtime Object >> Actor >> InventoryAttachment >> WeaponAttachment
Package:
Engine
This class in other games:

null

Properties

bAutoFire

Type: bool

When set to true.. begin auto fire sequence (used to play looping anims)

FiringMode

Type: name

replicated to identify what type of firing/reload animations to play

FiringSpeed

Type: float


Default value: 1.0

FlashCount

Type: byte

when incremented, draw muzzle flash for current frame

Default values

Property Value
bActorShadows True
bReplicateInstigator True

Events

ThirdPersonEffects

simulated event ThirdPersonEffects ()