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UE2:U2WeaponAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment

Contents

Package: 
U2
Direct subclasses:
AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment

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[edit] Properties

[edit] Property group 'U2WeaponAttachment'

[edit] bAltRapidFire

Type: bool


[edit] bHeavy

Type: bool


[edit] bRapidFire

Type: bool


[edit] Internal variables

[edit] LitWeapon

Type: Weapon


[edit] mHitActor

Type: Actor


[edit] mHitNormal

Type: Object.Vector


[edit] Default values

Property Value
DrawScale 0.4

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: WeaponAttachment.PostNetBeginPlay


[edit] ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: WeaponAttachment.ThirdPersonEffects


[edit] Other instance functions

[edit] UpdateFiringAnim

simulated function UpdateFiringAnim ()