Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2WeaponAttachment (U2)
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| Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment |
Contents |
- Package:
- U2
- Direct subclasses:
- AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment
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[edit] Properties
[edit] Property group 'U2WeaponAttachment'
[edit] bAltRapidFire
Type: bool
[edit] bHeavy
Type: bool
[edit] bRapidFire
Type: bool
[edit] Internal variables
[edit] LitWeapon
Type: Weapon
[edit] mHitActor
Type: Actor
[edit] mHitNormal
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.4 |
[edit] Functions
[edit] Events
[edit] PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: WeaponAttachment.PostNetBeginPlay
[edit] ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: WeaponAttachment.ThirdPersonEffects
[edit] Other instance functions
[edit] UpdateFiringAnim
simulated function UpdateFiringAnim ()
