My program doesn't have bugs. It just develops random features.
UE2:AssaultAttachment (U2)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> AssaultAttachment |
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Properties[edit]
FireLocation[edit]
Type: Object.Vector
HitLocation[edit]
Type: Object.Vector
MuzzleflashA[edit]
Type: ParticleGenerator
MuzzleflashB[edit]
Type: ParticleGenerator
Team[edit]
Type: byte
Tracer[edit]
Type: PulseLineGenerator
Default values[edit]
Property | Value |
---|---|
bRapidFire | True |
Mesh | SkeletalMesh'Weapons3rdPK.AR_TP' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: U2WeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
InitFor[edit]
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor