My program doesn't have bugs. It just develops random features.

UE2:AssaultAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> AssaultAttachment
Package: 
Weapons
This class in other games:
UT2003, UT2004

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Properties[edit]

FireLocation[edit]

Type: Object.Vector


HitLocation[edit]

Type: Object.Vector


MuzzleflashA[edit]

Type: ParticleGenerator


MuzzleflashB[edit]

Type: ParticleGenerator


Team[edit]

Type: byte


Tracer[edit]

Type: PulseLineGenerator


Default values[edit]

Property Value
bRapidFire True
Mesh SkeletalMesh'Weapons3rdPK.AR_TP'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

InitFor[edit]

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor