Mostly Harmless
UE2:WeaponGrenadeLauncher (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup >> WeaponGrenadeLauncher |
Contents |
- Package:
- U2Weapons
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: weaponGrenadeLauncher.uc $ Created By: Jess Crable, Mark Poesch Created On: 5/2/00 $Author: Aleiby $ $Date: 11/24/02 12:53a $ $Revision: 8 $
[edit] Properties
[edit] Property group 'weaponGrenadeLauncher'
[edit] AmmoCountConcussion
Type: int
Default value: 1
[edit] AmmoCountEMP
Type: int
Default value: 1
[edit] AmmoCountFragment
Type: int
Default value: 1
[edit] AmmoCountIncendiary
Type: int
Default value: 1
[edit] AmmoCountSmoke
Type: int
Default value: 1
[edit] AmmoCountToxic
Type: int
Default value: 1
[edit] Default values
| Property | Value |
|---|---|
| InventoryType | Class'U2Weapons.WeaponInvGrenadeLauncher' |
| PickupMessage | "You got a Grenade Launcher." |
| PickupSound | Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup' |
| StaticMesh | StaticMesh'MalekythM.Pickups.GL_TP_W' |
[edit] Instance functions
[edit] GetAmmoCount
[edit] InitDroppedPickupFor
function InitDroppedPickupFor (Inventory Inv)
Overrides: Pickup.InitDroppedPickupFor
[edit] MaybeAddMoreAmmo
Overrides: Pickup.MaybeAddMoreAmmo
