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UE2:Weapons.JuggernautCannonProjectile (U2)

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U2 Object >> Actor >> Projectile >> JuggernautCannonProjectile
Package: 
Weapons

null

Properties[edit]

Property group 'JuggernautCannonProjectile'[edit]

ShakeDuration[edit]

Type: float


Default value: 0.5

ShakeMagnitude[edit]

Type: float


Default value: 80.0

ShakeRadius[edit]

Type: float


Default value: 1024.0

Internal variables[edit]

bExploded[edit]

Type: bool


P[edit]

Type: ParticleGenerator


Trail[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponsA.GrenadeLauncher.GL_Grenade'
bFixedRotationDir True
BounceSound Sound'WeaponsA.GrenadeLauncher.GL_Bounce'
Damage 1200.0
DamageRadius 720.0
DesiredRotation
Member Value
Roll 30000
DrawScale 2.0
DrawType DT_StaticMesh
LifeSpan 9.0
MaxSpeed 8000.0
MomentumTransfer 600000.0
MyDamageType Class'U2.JuggernautCannonDamage'
RotationRate
Member Value
Roll 50000
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 9000.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode