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UE3:AnimNodeBlendByBase (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByBase

Contents

Package: 
Engine
This class in other games:
UT3

AnimNodeBlendByBase.uc Looks at the base of the Pawn that owns this node and blends accordingly.

[edit] Properties

[edit] Property group 'AnimNodeBlendByBase'

[edit] ActorClass

Type: class<Actor>

Actor class that will match the base

[edit] ActorTag

Type: name

Actor tag that will match the base

[edit] BlendTime

Type: float

Duration of blend

Default value: 0.2

[edit] Type

Type: EBaseBlendType

Type of comparison to do

[edit] Internal variables

[edit] CachedBase

Type: Actor

Modifiers: transient

Cached Base Actor

[edit] Default values

Property Value
bFixNumChildren True
bSkipTickWhenZeroWeight True
Children[0]
Member Value
Name 'Normal'
Children[1]
Member Value
Name 'Based'

[edit] Enums

[edit] EBaseBlendType

BBT_ByActorTag 
BBT_ByActorClass