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UE3:AnimationCompressionAlgorithm (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimationCompressionAlgorithm |
Contents |
- Package:
- Engine
- Direct subclasses:
- AnimationCompressionAlgorithm_BitwiseCompressOnly, AnimationCompressionAlgorithm_RemoveEverySecondKey, AnimationCompressionAlgorithm_RemoveTrivialKeys, AnimationCompressionAlgorithm_RevertToRaw
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Baseclass for animation compression algorithms.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AnimationCompressionAlgorithm'
[edit] RotationCompressionFormat
Type: AnimSequence.AnimationCompressionFormat
Format for bitwise compression of rotation data.
Default value: ACF_Float96NoW
[edit] Internal variables
[edit] bNeedsSkeleton
Type: bool
Compression algorithms requiring a skeleton should set this value to TRUE.
[edit] Description
Type: string
A human-readable name for this modifier; appears in editor UI.
Default value: "None"
[edit] TranslationCompressionFormat
Type: AnimSequence.AnimationCompressionFormat
Format for bitwise compression of translation data.
