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UE3:AnimationCompressionAlgorithm (UT3)

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UT3 Object >> AnimationCompressionAlgorithm

Contents

Package: 
Engine
Direct subclasses:
AnimationCompressionAlgorithm_BitwiseCompressOnly, AnimationCompressionAlgorithm_RemoveEverySecondKey, AnimationCompressionAlgorithm_RemoveTrivialKeys, AnimationCompressionAlgorithm_RevertToRaw
This class in other games:
UDK

Baseclass for animation compression algorithms.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'AnimationCompressionAlgorithm'

[edit] RotationCompressionFormat

Type: AnimSequence.AnimationCompressionFormat

Format for bitwise compression of rotation data.

Default value: ACF_Float96NoW

[edit] Internal variables

[edit] bNeedsSkeleton

Type: bool

Compression algorithms requiring a skeleton should set this value to TRUE.

[edit] Description

Type: string

A human-readable name for this modifier; appears in editor UI.

Default value: "None"

[edit] TranslationCompressionFormat

Type: AnimSequence.AnimationCompressionFormat

Format for bitwise compression of translation data.