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UE3:DynamicLightEnvironmentComponent (UT3)
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| Object >> Component >> ActorComponent >> LightEnvironmentComponent >> DynamicLightEnvironmentComponent |
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This is used to light components / actors during the game. Doing something like: LightEnvironment=FooLightEnvironment
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[edit] Properties
[edit] Property group 'DynamicLightEnvironmentComponent'
[edit] AmbientGlow
Type: Object.LinearColor
Ambient color added in addition to the level's lighting.
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.0 |
| G | 0.0 |
| R | 0.0 |
[edit] AmbientShadowColor
Type: Object.LinearColor
The color of the ambient shadow.
Default value:
| Member | Value |
|---|---|
| A | 1.0 |
| B | 0.15 |
| G | 0.15 |
| R | 0.15 |
[edit] AmbientShadowSourceDirection
Type: Object.Vector
The direction of the ambient shadow source.
Default value:
| Member | Value |
|---|---|
| X | 0.0 |
| Y | 0.0 |
| Z | 1.0 |
[edit] bCastShadows
Type: bool
Whether the light environment should cast shadows
Default value: True
[edit] bDynamic
Type: bool
Whether the light environment should be dynamically updated.
Default value: True
[edit] InvisibleUpdateTime
Type: float
The number of seconds between light environment updates for actors which aren't visible.
Default value: 4.0
[edit] LightDesaturation
Type: float
Desaturation percentage of level lighting, which can be used to help team colored characters stand out better under colored lighting.
[edit] LightDistance
Type: float
The distance to create the light from the owner's origin, in radius units.
Default value: 1.5
[edit] MinTimeBetweenFullUpdates
Type: float
Minimum amount of time that needs to pass between full environment updates.
Default value: 0.3
[edit] ModShadowFadeoutExponent
Type: float
Exponent that controls mod shadow fadeout curve.
Default value: 3.0
[edit] ModShadowFadeoutTime
Type: float
Time since the caster was last visible at which the mod shadow will fade out completely.
[edit] NumVolumeVisibilitySamples
Type: int
The number of visibility samples to use within the primitive's bounding volume.
Default value: 1
[edit] ShadowDistance
Type: float
The distance for the shadow to project beyond the owner's origin, in radius units.
Default value: 1.0
[edit] ShadowFilterQuality
Type: LightComponent.EShadowFilterQuality
Quality of shadow buffer filtering to use on the light environment
[edit] Internal variables
[edit] State
Type: pointer{class FDynamicLightEnvironmentState}
Modifiers: private, native, transient, const
The current state of the light environment.
[edit] Default values
| Property | Value |
|---|---|
| TickGroup | TG_PostAsyncWork |
