I don't need to test my programs. I have an error-correcting modem.

UE3:LightEnvironmentComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> LightEnvironmentComponent
Package: 
Engine
Direct subclass:
DynamicLightEnvironmentComponent
This class in other games:
UDK

This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'LightEnvironmentComponent'[edit]

bEnabled[edit]

Type: bool

Modifiers: const

Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.

Default value: True

Internal variables[edit]

LastRenderTime[edit]

Type: float

Modifiers: transient, const

The time when a primitive in the light environment was last rendered.

Native functions[edit]

SetEnabled[edit]

native final function SetEnabled (bool bNewEnabled)

Changes the value of bEnabled.

Parameters:

  • bNewEnabled - The value to assign to bEnabled.