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UE3:LightEnvironmentComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> LightEnvironmentComponent |
Contents |
- Package:
- Engine
- Direct subclass:
- DynamicLightEnvironmentComponent
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'LightEnvironmentComponent'
[edit] bEnabled
Type: bool
Modifiers: const
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
Default value: True
[edit] Internal variables
[edit] LastRenderTime
Type: float
Modifiers: transient, const
The time when a primitive in the light environment was last rendered.
[edit] Native functions
[edit] SetEnabled
native final function SetEnabled (bool bNewEnabled)
Changes the value of bEnabled.
Parameters:
- bNewEnabled - The value to assign to bEnabled.
