My program doesn't have bugs. It just develops random features.

UE3:DynamicTriggerVolume (UT3)

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UT3 Object >> Actor >> Brush >> Volume >> TriggerVolume >> DynamicTriggerVolume
Package: 
Engine
This class in other games:
UDK

This is a movable trigger volume. It can be moved by matinee, being based on dynamic objects, etc.

Default values[edit]

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
BrushColor
Member Value
A 255
B 255
G 255
R 100
bStatic False

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: TriggerVolume.BrushComponent0

No new values.