Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:GamePlayerController (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Controller >> PlayerController >> GamePlayerController |
Contents |
- Package:
- GameFramework
- Known classes within GamePlayerController:
- GamePlayerInput
- Direct subclasses:
- DemoPlayerController, UTPlayerController
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GamePlayerController
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
No new values.
[edit] Functions
[edit] Native functions
[edit] GetChapterStrings
Natively retrieve the chapter and act strings from the data store system
[edit] Other instance functions
[edit] ClientDisplayChapterTitle
reliable client function ClientDisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)
[edit] DisplayChapterTitle
simulated function DisplayChapterTitle (int DisplayChapter, float TotalDisplayTime, float TotalFadeTime)
Tell HUD to draw chapter title
