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UE3:GameStatsDBUploader (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> GameplayEvents >> GameplayEventsReader >> GameStatsDBUploader
Package: 
UnrealEd

Parses a game stats file written to disk and uploads it to a database backend

Properties[edit]

DBUploader[edit]

Type: pointer{struct FGameStatsRemoteDB}

Modifiers: const, private, native, transient

Helper to upload stats to a remote database

Native functions[edit]

CloseStatsFile[edit]

native function CloseStatsFile ()

Overrides: GameplayEventsReader.CloseStatsFile

Closes and deletes the archive being read from clearing all data stored within

OpenStatsFile[edit]

native function bool OpenStatsFile (string Filename)

Overrides: GameplayEventsReader.OpenStatsFile

Open a game stats file for reading

Parameters:

  • Filename - name of the file that will be open for serialization

Returns:

TRUE if successful, else FALSE

UploadMetadata[edit]

native function bool UploadMetadata ()

Upload all the serialized header/footer information