I don't need to test my programs. I have an error-correcting modem.

UE3:GeomModifier (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> GeomModifier
Package: 
UnrealEd
Direct subclass:
GeomModifier_Edit
This class in other games:
UT3

Base class of all geometry mode modifiers.

Properties

Property group 'GeomModifier'

bInitialized

Type: bool

TRUE if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.

bPushButton

Type: bool

If true, this modifier should be displayed as a push button instead of a radio button

Description

Type: string

A human readable name for this modifier (appears on buttons, menus, etc)

Default value: "None"

Internal variables

CachedPolys

Type: Polys

Modifiers: private

Stored state of polys in case the brush state needs to be restroed