The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:GeomModifier (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> GeomModifier
Package: 
UnrealEd
Direct subclass:
GeomModifier_Edit
This class in other games:
UT3

Base class of all geometry mode modifiers.

Properties[edit]

Property group 'GeomModifier'[edit]

bInitialized[edit]

Type: bool

TRUE if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.

bPushButton[edit]

Type: bool

If true, this modifier should be displayed as a push button instead of a radio button

Description[edit]

Type: string

A human readable name for this modifier (appears on buttons, menus, etc)

Default value: "None"

Internal variables[edit]

CachedPolys[edit]

Type: Polys

Modifiers: private

Stored state of polys in case the brush state needs to be restroed