I don't need to test my programs. I have an error-correcting modem.

UE3:InternetLink (UDK)

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UDK Object >> Actor >> Info >> InternetLink

Contents

Package: 
IpDrv
Direct subclass:
TcpLink
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3

null

[edit] Properties

[edit] DataPending

Type: int

Modifiers: const


[edit] InLineMode

Type: ELineMode


[edit] LinkMode

Type: ELinkMode


[edit] OutLineMode

Type: ELineMode


[edit] Port

Type: int

Modifiers: const


[edit] PrivateResolveInfo

Type: pointer

Modifiers: private, native, const


[edit] ReceiveMode

Type: EReceiveMode


Default value: RMODE_Event

[edit] RemoteSocket

Type: pointer{FSocket}

Modifiers: const


[edit] Socket

Type: pointer{FSocket}

Modifiers: const

(sockets are 64-bit on AMD64, so use "pointer").

[edit] Default values

Property Value
CollisionType COLLIDE_CustomDefault

[edit] Subobjects

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

[edit] Enums

[edit] ELineMode

LMODE_auto 
LMODE_DOS 
CRLF
LMODE_UNIX 
LF
LMODE_MAC 
LFCR

[edit] ELinkMode

MODE_Text 
MODE_Line 
MODE_Binary 

[edit] EReceiveMode

RMODE_Manual 
RMODE_Event 

[edit] Structs

[edit] IpAddr

int Addr 
int Port 

[edit] Functions

[edit] Native functions

[edit] GetLastError

native function int GetLastError ()


[edit] GetLocalIP

native function GetLocalIP (out IpAddr Arg)


[edit] IpAddrToString

native function string IpAddrToString (IpAddr Arg)


[edit] IsDataPending

native function bool IsDataPending ()


[edit] ParseURL

native function bool ParseURL (coerce string URL, out string Addr, out int PortNum, out string LevelName, out string EntryName)


[edit] Resolve

native function Resolve (coerce string Domain)


[edit] StringToIpAddr

native function bool StringToIpAddr (string Str, out IpAddr Addr)


[edit] Events

[edit] Resolved

event Resolved (IpAddr Addr)


[edit] ResolveFailed

event ResolveFailed ()


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