My program doesn't have bugs. It just develops random features.

UE3:InterpActor_ForCinematic (UDK)

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UDK Object >> Actor >> DynamicSMActor >> InterpActor >> InterpActor_ForCinematic
Package: 
Engine

This actor is meant to be used by Matinee for all of the usage scenerios where you have an invisible InterpActor moving around some track that the camera is eventually attached to.

Default values[edit]

Property Value
TickFrequencyAtEndDistance 0.0

Subobjects[edit]

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: InterpActor.MyLightEnvironment

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: InterpActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None