Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:LightingChannelsObject (UT3)
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| Object >> LightingChannelsObject |
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Container class for LightingChannelContainer, so they can be edited in an editor property window.
[edit] Properties
[edit] Property group 'LightingChannelsObject'
[edit] LightingChannels
Type: LightComponent.LightingChannelContainer
Modifiers: const
The edited lighting channels.
Default value:
| Member | Value |
|---|---|
| bInitialized | True |
