Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:LightingChannelsObject (UT3)
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Object >> LightingChannelsObject |
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Container class for LightingChannelContainer, so they can be edited in an editor property window.
Properties[edit]
Property group 'LightingChannelsObject'[edit]
LightingChannels[edit]
Type: LightComponent.LightingChannelContainer
Modifiers: const
The edited lighting channels.
Default value:
Member | Value |
---|---|
bInitialized | True |